How
technology generates problem solving and inquiry learning among students:
As I stated in one of
my previous Blogs I think the background design of technology is a part
of what caught student’s attention. When it comes to video games and the
computer technology background images and audio sounds are appealing to the
students senses which is the direct way we receive, respond, and process
information. I also think that
technology enforces student centered learning why, the computer act as the
teacher. It instructs students in an efficient and effective way which the
design of technology convey information. The active engagement comes from the
student who receives the information. This requires the mind to think in ways
familiar to the students as a result, with the help of technology students then
begin to incorporate new knowledge and understanding into their views and
values as a result students begin to think critically and solve problems this help move knowledge from a way
of memorizing to knowledge actually learned. Memorization is a way of knowing
without learning a way of answering without understanding it takes little
thought process. What separates memorization from learning is a sense of
meaning. It could be no other way. I have noticed this but I did not know why?
I have learned video games separates lower order thinking from higher order
thinking. Technology has shown a visual picture that
knowledge is not fixed; No we cannot all understand it the same way. A teacher
is human who can only teach so much. A computer can reach all the senses at
once. This I think is the difference. I
feel this is why something is missing from teacher centered learning. I have now learned from this chapter that my
understanding from my experience was right. Technology is moving education from
teacher centered learning to Inquiry Based Learning.
Problem
Solving and Inquiry Learning with Technology:
Inquiry based learning requires students to think mentally outside the normal to understand the world around us. By using real life issues to activity engage students. This type of learning approves of children being creative and asking questions children are very curious they are rick takers this style of learning lets them be themselves with no right or wrong answers. Students learn how to investigate problems, issues, and questions to which there is not just one answer or predetermined answer students then begin to evaluate information draw their own conclusions and answers. I think that if students take these steps
Inquiry based learning requires students to think mentally outside the normal to understand the world around us. By using real life issues to activity engage students. This type of learning approves of children being creative and asking questions children are very curious they are rick takers this style of learning lets them be themselves with no right or wrong answers. Students learn how to investigate problems, issues, and questions to which there is not just one answer or predetermined answer students then begin to evaluate information draw their own conclusions and answers. I think that if students take these steps
- Understand the problem
- Use problem solving strategies
- Determine if they have solved the problem
Then I think problem based learning is what video
games teach children.
Personally this is why I want to be an educator. Life
is not like a book that you can read to find an answer to. Real life that we
as educators are preparing students to enter rarely have well-structured
problems. I know some children have learned this very young their lifestyle
has already introduced these problems to them without a full understanding.
Digital Games For Learning:
My
3rd grader comes home from school Friday talking about Centers in
the classroom. One of the centers is computer center he does compass Learning
which has math, science, and Language Art and social studies. When I read about
digital learning I thought this must be what his teacher is using to engage the
students and reinforce learning. While she is conducting a science lesson from
her small group the students are learning their lesson from the interaction
from the computer.
Your posts are always enjoyable to read - you obviously spend some time pondering the points and finding a way to relate them to your own thoughts and/or experience. The concepts you highlighted are all important - I think it particularly interesting to explore the relationship of digital games as they relate to problem solving an inquiry learning. Though not all games qualify, of course, there's gathering evidence that they can quickly shoot to the core of problem solving, strategizing, sequencing, and various other skills not often mastered in the traditional learning models.
ReplyDeleteDon't forget to add the resource section with at least your textbook reference in APA format for future!!!